Museum Education in the Digital Age:

Application of gamification at the Rio Grande do Norte Mineral Museum

Authors

  • Fábio Gomes dos Santos Federal University of Rio Grande do Norte image/svg+xml Author
  • Anna Paula Lima Costa Instituto Federal do Rio Grande do Norte image/svg+xml Author

DOI:

https://doi.org/10.63103/8c85nq86

Keywords:

Museum, Geosciences., Gamification.

Abstract

This paper aims to propose a teaching tool that will spark the interest and participation of visitors to the Rio Grande do Norte Minerals Museum, discussing how gamification can contribute to the assimilation of the content presented in a more playful and meaningful way. The work is justified because traditional teaching methods no longer reflect the expectations of a world increasingly connected to digital media, therefore, it requires an education that will spark the attention of the public and, at the same time, increase their active participation. To this end, in addition to using bibliographic research, we adopted a case study as a methodological procedure, where at the end of the visits, participants point their cell phones at the printed QR Code and answer multiple-choice questions. With the results of the research, we will be able to understand how the association between digital games and geosciences can contribute to sparking the interest and participation of the visiting public.

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Author Biography

  • Anna Paula Lima Costa, Instituto Federal do Rio Grande do Norte

    She holds a degree in Geology from the Federal University of Ceará (2000), a master's degree in Geology from the Federal University of Ceará (2003), a PhD in Regional Geology from the São Paulo State University Júlio de Mesquita Filho (2007), and a specialization in environmental licensing for onshore oil and gas from PROMIMP (2013). She holds a post-doctorate from the Faculty of Science and Technology of the University of Coimbra (2019-2020). She is currently a professor at the Directorate of Natural Resources (DIAREN) at the Federal Institute of Education, Science and Technology of Rio Grande do Norte (IFRN). She is the Coordinator of the Specialization in Geosciences Teaching. She volunteers at the Rio Grande do Norte Mineral Museum and is a member of the Scientific Committee of the UNESCO Seridó Global Geopark. She works in the area of ​​Geosciences, with an emphasis on Geology, mainly in Geodiversity, Geoeducation and conservation of geological heritage, Environmental Management, and Mineral Research and Prospecting.

References

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museus de ciência. Revista Diálogos e Ciência: mediação em museus e centros de ciência. Rio de Janeiro: Museu da Vida/Fiocruz, 2007.

MURR, Caroline Elisa. FERRARI, Gabriel. Entendendo e aplicando a gamificação: o que é, para que serve, potencialidades e desafios. Florianópolis, UFSC. UAB, 2020.

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Published

2025-04-28

How to Cite

GOMES DOS SANTOS, Fábio; LIMA COSTA, Anna Paula. Museum Education in the Digital Age:: Application of gamification at the Rio Grande do Norte Mineral Museum. InovaEducaTech Magazine, [S. l.], v. 1, n. 1, p. 13 , 2025. DOI: 10.63103/8c85nq86. Disponível em: https://inovaeducatech.com.br/iet/article/view/23. Acesso em: 21 aug. 2025.

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